p.2
Acknowledgements
The Smash Down Barriers program wishes to
acknowledge the contribution of the following people and
organisations to the development and production of this
resource:
The Australian Government and the Department of
Foreign Affairs and Trade for their support of the Smash
Down Barriers program.
Table Tennis Australia and the authors of the “TOPS -
Table Tennis In Schools Program” for permission to use
the content of the TOPS manual.
Table Tennis Australia and the Oceania Table Tennis
Federation for their continued support of the Smash
Down Barriers program.
Author: Christian Holtz (Table Tennis
Australia and ITTF-Oceania)
Design: Carolina Rosso (Estudio Planeador)
Illustrations: Martin Laksman
©Table Tennis Australia
All rights reserved. No part of this
publication may be reproduced, stored
in a retrieval system, or transmitted in
any form or by any means, electronic,
mechanical, photocopying, recording or
otherwise, without the prior consent of
Table Tennis Australia in writing.
>
>
>
p.3
ACKNOWLEDGEMENTS
CONTENTS
INTRODUCTION TO THE SMASH DOWN
BARRIERS PROGRAM
COACHING PLAYERS WITH DISABILITIES
SAFETY
BASIC TERMS
BASIC RULES
WARM-UP & WARM-DOWN
OVERVIEW OF LESSONS
LESSON 1 – GRIP
LESSON 2 – FOREHAND & BACKHAND DRIVE
LESSON 3 - SERVES
LESSON 4 – FOREHAND & BACKHAND PUSH
LESSON 5 - FOREHAND TOPSPIN
LESSON 6 – TEAM PLAY
2
3
4
5
6
7
8
9
11
12
19
27
32
38
43
CONTENTS
p.4
What is it?
The Smash Down Barriers program is a sport-for-
development program supported by the Australian
Government, Table Tennis Australia and the International
Table Tennis Federation.
Its objective is to use table tennis as a tool to improve the
lives of people with disabilities by:
Increasing levels of physical activity;
Providing leadership opportunities; &
Promoting social inclusion.
This Smash Down Barriers Manual consists of 6 introductory
lessons designed to assist coaches with any level of Para
Table Tennis understanding, to deliver fun, safe and inclusive
activities. Any person wishing to learn more should contact
their state or national table tennis association.
1
2
3
>
>
Introduction to
Smash
Down
Barriers
program
p.5
Do not treat players with disabilities as if they
are simple, and avoid using condescending
language. Having a disability does not mean
that a person is intellectually inferior.
Speak directly to the person with the disability;
not to someone accompanying them.
Do not lean on or touch a person’s wheelchair
without their consent. The wheelchair is part
of the user’s personal space.
>
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>
>
>
>
Coaching
Players
with Disabilities
Consider sitting down or kneeling to get on
the same level as the wheelchair user when
engaged in long conversations.
Do not demean or patronize the athlete by
patting them on the head.
Feel comfortable using expressions such as
running along. It is likely the wheelchair user
expresses things in the same way.
p.6
Check the playing area is free of hazards
and is a safe distance away from walls
and fixed objects.
Ensure the surface is safe and appropriate
for the activities.
Check there is a safe distance between
the group of participants and tables.
Make sure all equipment is appropriate,
safe and working correctly.
Check equipment that has been set up by
others before you use it.
Provide clear instructions for the game
and use of equipment.
Instruct participants on safety: e.g. no
leaning on the table.
Remind players to be aware of table
corners when moving around the tables.
>
>
>
>
>
>
>
>
Safety
p.7
Basic
Terms &
Rules
A rally
is the period during which
the ball is in play.
A serve
is played from behind the table with the
server hitting the ball so that it bounces
on their half of the table before going over
the net and bouncing on their opponent’s
half of the table. Each player has 2 serves
in a row before it is the opponent’s turn.
A let
is called when the ball hits the net during
a serve and bounces on the opponent’s
half of the table. When a ‘let’ is called, the
server may have another serve.
When the receiver is in a wheelchair, a let
may be called during the serve if:
- The ball bounces on the receiver’s
court and returns in the direction of
the net;
- The ball comes to rest on the
receiver’s court; or
- In singles, crosses either sideline
of the table.
>
>
>
>
>
>
A game
is played with 2 (singles) or 4 (doubles)
players and is won when a person or
team reaches 11 points. Games can also
be played with a time limit (for example
a player or team leading after 5 minutes
is the winner). If scores are level, then
the game is determined with serves
alternating after each point. The first player
or team with a 2-point advantage wins the
game.
A match
consists of an odd number of games (for
example best of 1, 3, 5 or 7 games).
In doubles matches
all players successively take it in turns
to hit the ball, except when the match is
played by wheelchair players.
p.8
Scoring
Scoring – the server’s score is always called first. A point
is scored each time a rally is won. If both players reach 10
points, then the players alternate with one serve each. The
first player to have a 2-point advantage wins the game (for
example 12-10).
5 common ways of winning a point:
The opponent fails to make a correct service
The opponent fails to make a correct return
The opponent serves or hits the ball outside the table or
beyond the end line without touching the table
The opponent’s free hand touches the playing surface
In doubles, the opponents strike the ball out of the sequence
established by the server and the first receiver.
1
2
3
4
5
>
>
p.9
Warm-up &
Warm-down
The Ideal Warm-up will:
Raise the body temperature.
Result in the pulse rising between 10-30 beats
per minute above resting heart rate.
Include low intensity exercises which allow full
range of motion movements.
Be low impact.
Be rhythmic and continuous.
Move from general to specific muscle groups.
Include stretching of major muscle groups to
be used in the lesson
Examples include:
A 5-min walk or light jog
Mobilising the joints: arm circles, ankle and
wrists rotations, etc.
Stretching
>
>
>
>
>
>
>
>
>
>
p.10
Warm-up &
Warm-down
The ideal Warm-Down will:
Decrease the body temperature and heart rate.
Include low intensity exercises which allow full
range of motion movements.
Be low impact.
Be rhythmic and continuous.
Include stretching of major muscles groups
used in the lesson.
Include a relaxation activity.
Examples include:
Slowly walking around
Slow stretches to prevent stiffness.
Tips for Coaches:
The following lesson-plans assume that each
lesson starts with a warm-up and ends with a
warm-down.
>
>
>
>
>
>
>
>
>
Skill Focus
Start
Activities
Finish
Grip
Warm Up
Shakehand Grip
Balance & Transfer
Roller Ball
Bounce & Catch
Bounce & Transfer
Bouncer Challenge
Warm Down
Ready Position
Forehand & Backhand
Drive
Warm Up
Ready Position
Forehand & Backhand
Drive
Balloon Table Tennis
Ten Pin Table Tennis
Table Tennis Cricket
Hitting Challenge
Warm Down
01
LESSON
02
LESSON
03
LESSON
04
LESSON
05
LESSON
06
LESSON
Serves
Warm Up
Basic Serving
Frogger Splat
Target Serving
Beat The Champ
Warm Down
Forehand & Backhand
Push
Warm Up
Forehand Push
Backhand Push
Hit The Square
Limbo Table Tennis
Hitting Challenge
Warm Down
Forehand Topspin
Warm Up
Forehand Topspin
Throw & Hit
Topspin vs Backspin
Top Table
Warm Down
Singles & Doubles
Matches
Warm Up
Serves in Doubles
Doubles Matches
Team Matches
Warm Down
p.11
OVERVIEW OF LESSONS
p.12
MINUTES
GRIP
55
Equipment:
tSBDLFUQFSQMBZFS
tBUMFBTUCBMMQFSQMBZFS
tCBMMPPOTPQUJPOBM
ACTIVITIES:
Warm-up 5 minutes
Shakehand Grip 5 minutes
Balance & Transfer 10 minutes
Roller Ball 10 minutes
Bounce & Catch 10 minutes
Bounce & Transfer 5 minutes
Bouncer Challenge 5 minutes
Warm-down 5 minutes
p.13
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
SHAKEHAND GRIP
5
tSBDLFUQFSQMBZFS
t5IFDPBDITIPVMEEFNPOTUSBUFUIFTIBLFIBOEHSJQ
1=hIFA=NEB=L>@^BN=`H=NEB=J>FG=IC=NEB=E>HA
1=pF>@B=NEB=NEOG?=>HA=CILBC`HDBL=LIODEFS=
parallel to the straight edge of the rubber.
1=wL>J=NEB=LBG>`H`HD=NELBB=C`HDBLM=FIIMBFS=
around the handle to provide stability.
1=cEB@^=NE>N=BPBLS=JBLMIH=E>M=NEB=@ILLB@N=DL`J=
and pay attention to the forefinger.
1=d`CCBLBHN=J>L>=JF>SBLM=ICNBH=LBKO`LB=A`CCBLBHN=Q>SM=NI=DL`J=NEB=L>@^BN=fIL=BR>GJFB=JF>SBLM=Q`NE=
quadriplegia do not have the strength in their hands to grip the racket and often use elastic bandages
to join the bat and the hand. Regardless of the necessary modifications, it is important that the racket
is secured to the hand in a manner enabling the widest possible range of effects and techniques.
p.14
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BALANCE & TRANSFER
10
t%JWJEFUIJTBDUJWJUZJOUPQBSUT#BMM#BMBODF#BMM5SBOTGFS
tSBDLFUBOECBMMQFSQMBZFS
t#BMMPPOTBSFBHPPEPQUJPOXIFODPBDIJOHCFHJOOFST
Ball-Balance
1=uM`HD=NEB=@ILLB@N=DL`J=JF>@B=>HA=?>F>H@B=NEB=?>FF=IH=NEB=
forehand side for 2 minutes.
1=m`R=`N=OJ=>HA=>M^=JF>SBLM=NI=/@E>HDB=E>HAM0=/Q>F^=CILQ>LA
backward”, “lift the right leg”, etc.
1=rBJB>N=OM`HD=NEB=?>@^E>HA=M`AB
Ball-Transfer
1=gBN=`HNI=MG>FF=DLIOJM=Q`NE=IHB=?>FF=JBL=DLIOJ=
1=tEB=C`LMN=JF>SBL=Q`FF=?>F>H@B=NEB=?>FF=IH=NEB=CILBE>HA=?BCILB=
transferring it to the second player and around the group.
1=rBJB>N=NEB=BRBL@`MB=Q`NE=NEB=?>@^E>HA
1=m`R=`N=OJ=?S=>FNBLH>N`HD=CILBE>HA=>HA=?>@^E>HA=M`ABM=>HA=
changing direction.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=DL`J
1=m>^B=`N=B>M`BL=?S=OM`HD=?>FFIIHM=IL=E>LABL=?S=OM`HD==IL=GILB=?>FFM=JBL=DLIOJ
p.15
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
ROLLER BALL
10
tSBDLFUQFSQMBZFSBOECBMMQFSQBJS
t5IJTFYFSDJTFDBOCFEPOFPOBOZnBUTVSGBDFFHUIFnPPSB
EFTLPSBUBCMF
1=d`P`AB=NEB=DLIOJ=`HNI=J>`LM=C>@`HD=B>@E=INEBL=
across a table or the floor.
1=uM`HD=NEB=?>@^E>HA=M`AB=IC=NEB=L>@^BN=>M^=NEB=
players to roll the ball to each other, trying to
keep the ball rolling all the time.
1=M^=NEB=JF>SBLM=NI=JF>S=>=G>N@E=OJ=NI==JI`HNM==JI`HN=`M=M@ILBA=`C=NEB=?>FF=J>MMBM=IPBL=NEB=BHA=
without the opponent returning it.
p.16
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BOUNCE & CATCH
tSBDLFUBOECBMMQFSQMBZFS
1=hIFA=NEB=L>@^BN=`H=CLIHN=IC=SIOL=?IAS=Q`NE=NEB=
forehand side facing up.
1=bIOH@B=NEB=?>FF=IH@B=>HA=@>N@E=`N
1=bIOH@B=NEB=?>FF=NQ`@B=>HA=@>N@E=`N
1=bIOH@B=NEB=?>FF=NEL`@B=>HA=@>N@E=`N
1=m`R=`N=OJ=?S=>M^`HD=NEB=JF>SBLM=NI=?IOH@B=NEB=?>FF=
“X” number of times and catch it.
1=rBJB>N=NEB=BRBL@`MB=C`LMN=OM`HD=NEB=?>@^E>HA=>HA=
then alternating sides of the racket.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=DL`J
1=eH@IOL>DB=JF>SBLM=NI=OMB=>=FIQ=?IOH@B
1=eH@IOL>DB=JF>SBLM=NI=NELIQ=NEB=?>FF=IHNI=NEB=L>@^BN=OM`HD=>=CF>N=E>HA=NI=M`GOF>NB=NEB=MBLPB
10
p.17
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BOUNCE & TRANSFER
5
t%JWJEFUIFQMBZFSTJOUPTNBMMHSPVQTXJUISBDLFU
per player and 1 ball per group.
1=sN>HA`HD=`H=>=@`L@FB=NEB=C`LMN=JF>SBL=
will bounce the ball on the forehand
and ‘pass’ the ball to the second
player and around the group.
1=rBJB>N=NEB=BRBL@`MB=C`LMN=Q`NE=NEB=
backhand and then alternating sides
of the racket.
1=m`R=`N=OJ=?S=@E>HD`HD=A`LB@N`IH=>HA=
calling out a minimum number of
bounces before transferring the ball.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=DL`J
1=eH@IOL>DB=JF>SBLM=NI=OMB=>=FIQ=?IOH@B
p.18
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BOUNCER CHALLENGE
5
tSBDLFUBOECBMMQFSQMBZFS
Ask players to count the maximum number they can do
in 30 seconds of each of the following:
1=bIOH@B=NEB=?>FF=IH=NEB=CILBE>HA
1=bIOH@B=NEB=?>FF=IH=NEB=?>@^E>HA
1=bIOH@B=NEB=?>FF=>FNBLH>N`HD=NEB=CILBE>HA=>HA=?>@^E>HA
1=iH=J>`LM=?IOH@B=>HA=NL>HMCBL=NEB=?>FF=OM`HD=NEB=CILBE>HA
1=iH=J>`LM=?IOH@B=>HA=NL>HMCBL=NEB=?>FF=OM`HD=NEB=
backhand
1=iH=J>`LM=?IOH@B=>HA=NL>HMCBL=NEB=?>FF=>FNBLH>N`HD=NEB=
forehand and the backhand
After each 30 seconds, ask the players to indicate how
many they did.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=DL`J
1=eH@IOL>DB=JF>SBLM=NI=OMB=>=FIQ=?IOH@B
p.19
MINUTES
FOREHAND & BACKHAND DRIVE
55
Equipment:
tSBDLFUQFSQMBZFS
tBUMFBTUCBMMQFSQMBZFS
tCBMMPPOT
ACTIVITIES:
Warm-up 5 minutes
Ready Position 5 minutes
Forehand & Backhand 5 minutes
Balloon Table Tennis 10 minutes
Ten Pin Table Tennis 10 minutes
Table Tennis Cricket 10 minutes
Hitting Challenge 5 minutes
Warm-down 5 minutes
tQBQFSQMBTUJDDVQTPS
similar targets
p.20
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
READY POSITION
5
tSBDLFUQFSQMBZFS
t%FNPOTUSBUFUIFSFBEZQPTJUJPOBOEBTLUIF
participants to copy it.
1=bBHA=SIOL=^HBBM=>HA=FB>H=MF`DENFS=CILQ>LA
1=pF>@B=SIOL=CBBN=MEIOFABLQ`ANE=>J>LN
1=hIFA=NEB=L>@^BN=`H=CLIHN=IC=SIOL=@EBMN=>HA=
in a vertical position (for easy transfer to
forehand or backhand).
1=fIL=MN>HA`HD=JF>SBLM=2=NEB=LB>AS=JIM`N`IH=MEIOFA=?B=NEB=M>GB=OMBA=?S=>?FB?IA`BA=JF>SBLM=sIGB=A`M>?`F`N`BM=Q`FF=
restrict movement and require minor modifications, for example some ambulant players may not be able to bend
the knees. Each case should be considered individually.
1=fIL=QEBBF@E>`L=JF>SBLM=2=NEB=QEBBF@E>`L=MEIOFA=?B=JIM`N`IHBA=MI=NE>N=NEB=JF>SBL=@>H=LB>@E=NEB=CILBE>HA=and
backhand corners. If possible, the player should lean slightly forward without losing balance; some players use their
free hand to grip the chair for extra support.
p.21
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
FOREHAND & BACKHAND DRIVE
5
t%FNPOTUSBUFUIF'PSFIBOE%SJWFmSTUBTLUIF
players to copy your actions and provide feedback.
Then repeat this exercise using the Backhand Drive.
tSBDLFUQFSQMBZFS
1=fILBE>HA=dL`PB=CIL=L`DENE>HABA=JF>SBLM
1==Place your left foot forward with the body angled 45° to the table.
1==Start in the Ready Position with the racket in front of your chest.
1==Rotate your hip to the right until the racket is beside you at hip height.
1==Contact the ball slightly in front of the body with a brushing up action.
1==Follow through forward and up, finishing near your forehead as if saluting.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=DL`J=>HA=>AIJN`HD=NEB=LB>AS=JIM`N`IH
1=cIG?`HB=NE`M=>@N`P`NS=Q`NE=b>FFIIH=t>?FB=tBHH`M=HBRN=>@N`P`NS=?S=NB>@E`HD=NEB=fILBE>HA=dL`PB=C`LMN=DBNN`HD=
them to practice with balloons and then repeat the activity with the Backhand Drive.
p.22
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
FOREHAND & BACKHAND DRIVE
5
t%FNPOTUSBUFUIF'PSFIBOE%SJWFmSTUBTLUIF
players to copy your actions and provide feedback.
Then repeat this exercise using the Backhand Drive.
tSBDLFUQFSQMBZFS
1=b>@^E>HA=dL`PB
1==Place your feet shoulder-width apart and square to the table.
1==Start in the Ready Position with the racket in front of your chest.
1==Bring the racket toward your stomach and then forward to contact the ball upward
with a brushing action.
1==Follow through forward and up as if throwing a frisbee.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=DL`J=>HA=>AIJN`HD=NEB=LB>AS=JIM`N`IH
1=cIG?`HB=NE`M=>@N`P`NS=Q`NE=b>FFIIH=t>?FB=tBHH`M=HBRN=J>DB=?S=NB>@E`HD=NEB=fILBE>HA=dL`PB=C`LMN=DBNN`HD=
them to practice with balloons and then repeat the activity with the Backhand Drive.
p.23
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BALLOON TABLE TENNIS
10
tSBDLFUQFSQMBZFSBOEBUMFBTUCBMMPPOQFSQBJS
TQBSFCBMMPPOTXJMMCFOFFEFEBTUIFZCSFBLEVSJOHQMBZ
1=d`P`AB=`HNI=J>`LM=IHB=?>FFIIH=?BNQBBH=NQI=JF>SBLM
1=h`N=NEB=?>FFIIH=NI=B>@E=INEBL=OM`HD=NEB=CILBE>HA=AL`PB
1=cIOHN=EIQ=G>HS=CILBE>HAM=@>H=?B=AIHB=Q`NEION=FBNN`HD=NEB=?>FFIIH=E`N=NEB=CFIIL
1=rBJB>N=NEB=BRBL@`MB=Q`NE=NEB=?>@^E>HA=AL`PB
1=cEB@^=NE>N=JF>SBLM=OMB=@ILLB@N=DL`J=>HA=>AIJN=NEB=LB>AS=JIM`N`IH
1=rBG`HA=JF>SBLM=NI=CIFFIQ=NELIODE=NI=NEB`L=EB>AM=>M=`C=M>FON`HD=CILBE>HA=MNLI^B=IL=CILQ>LA=>HA=OJ=>M=
if throwing a frisbee (backhand stroke).
p.24
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
TEN PIN TABLE TENNIS
10
Divide the players into small groups of 4 with 1 racket
and 1 ball per group. Set up 6 plastic cups or similar
targets on one-half of the table as shown below.
1=tEB=MN=JF>SBL=NEB=E`NNBL=?IOH@BM=NEB=?>FF=
on their forehand-side of the table and hits
it at the targets.
1=e>@E=N>LDBN=`M==JI`HN=>HA=B>@E=JF>SBL=E>M=
5 balls to score as many points as possible.
1=rBJF>@B=IL=LBMBN=NEB=N>LDBNM=>M=HBBABA=
and change around.
1=tEB=JF>SBL=Q`NE=NEB=GIMN=
points wins the game.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=CILBE>HA=NB@EH`KOB
1=eH@IOL>DB=NEB=LB@B`PBLM=NI=OMB=NEB=rB>AS=pIM`N`IH=QEBH=@>N@E`HD=NEB=?>FF
1=rBJB>N=NE`M=BRBL@`MB=Q`NE=NEB=?>@^E>HA=AL`PB
p.25
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
TABLE TENNIS CRICKET
10
%JWJEFUIFQMBZFSTJOUPTNBMMHSPVQTBOETFMFDUPOFUPCFUIFmSTU
“batter.” Place 2 sheets of paper with the number 4 on them as
shown below. Each group should have 1 racket and 1 ball.
1=oHB=JF>SBL=`M=NEB=/?>NNBL0=>HA=NEB=INEBLM=>LB=NEB=/C`BFABLM0
A “fielderbounces the ball on both sides of the table toward the “batter”.
1=s@IL`HD=2=iC=NEB=/?>NNBL0
1==E`NM=NEB=N>LDBNM=NEBH=EBMEB=M@ILBM==JI`HNM=
1==misses the targets but hits the table then 1 point;
1==misses the table on the full then 0 points; &
1==misses the table on the full and the ball
is caught by a fielder then
they swap positions.
1=cEB@^=NE>N=JF>SBLM=>LB=OM`HD=NEB=@ILLB@N=rB>AS=pIM`N`IH=>HA=fILBE>HA=dL`PB=NB@EH`KOB
1=cE>HDB=`N=?S=JF>@`HD=NEB=MEBBNM=IC=J>JBL=`H=A`CCBLBHN=>LB>M=IC=NEB=N>?FB
p.26
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
HITTING CHALLENGE
5
*OUIJTDIBMMFOHFQMBZFSTQBJSVQBOEIJUGPSFIBOETDPOUJOVPVTMZ
Pairs attempt to set a personal record for continuous hitting.
Repeat this challenge using the backhand drive.
1=MN=JF>SBL=?IOH@BM=NEB=?>FF=IH=NEB`L=M`AB=IC=NEB=
table and hits a forehand across to the receiver’s
forehand side.
1=tEB=LB@B`PBL=E`NM=NEB=?>FF=?>@^=OM`HD=NEB=
forehand stroke and the rally continuous with
forehand drives.
1=eGJE>M`TB=E`NN`HD=MFIQFS=NEB=>`G=`M=NI=@IHNLIF=NEB=?>FF=>HA=^BBJ=NEB=L>FFS=DI`HD
1=iC=MJ>@B=`M=F`G`NBA=JON==JF>SBLM=NI=>=N>?FB=Q`NE==OM`HD=NEB=CILBE>HA=AL`PB=>HA==OM`HD=NEB=?>@^E>HA=
drive. Change positions half-way through the exercise.
1=M^=NEB=JF>SBLM=NI=LB@ILA=NEB`L=E`DEBMN=L>FFS
1=rBJB>N=Q`NE=NEB=?>@^E>HA=AL`PB
p.27
MINUTES
SERVES
55
Equipment:
tSBDLFUQFSQMBZFS
at least 1 ball per player
6 sheets of paper per table
ACTIVITIES:
Warm-up 5 minutes
Basic Serving 10 minutes
Frogger Splat 10 minutes
Target Serving 10 minutes
Beat the Champ 15 minutes
Warm-down 5 minutes
6 shallow baskets per table
PQUJPOBM
p.28
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BASIC SERVING
10
1 racket and 1 ball per player. First the coach should
demonstrate the concept and allow the players to practice
individually.
1=eGJE>M`MB=E`NN`HD=AIQH=MI=NE>N=NEB=?>FF=?IOH@BM=IH=?INE=M`ABM=IC=NEB=N>?FB
1=sIGB=A`M>?`F`N`BM=Q`FF=LBMNL`@N=>=JF>SBL.M=@>J>@`NS=NI=CIFFIQ=NEB=MBLP`@B=LOFBM=`H=NEBMB=@>MBM=NEB=LOFBM=
are relaxed. For example, amputees or players with hemiplegia can put the ball on a side of the racket
or toss the ball with the racket hand.
1=sBLPB=CLIG=?BE`HA=NEB=BHA=F`HB=IC=NEB=N>?FB=>HA=`H=NEB=LB>AS=JIM`N`IH
1=l>S=NEB=?>FF=IH=NEB=CF>N=J>FG=IC=NEB=CLBB=E>HA=>HA=NELIQ=NEB=?>FF=OJ=>N=FB>MN=@G=PBLN`@>FFS=
without imparting spin.
1=h`N=NEB=?>FF=AIQH=MI=NE>N=`N=?IOH@BM=C`LMN=IH=SIOL=M`AB=NEBH=IH=NEB=INEBL=M`AB=IC=NEB=N>?FB
p.29
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
FROGGER SPLAT
10
1 racket and 1 ball per player. Place a sheet of paper on each
half of the table as shown below.
1=cEB@^=NE>N=NEB=JF>SBLM=>LB=CIFFIQ`HD=NEB=NB@EH`KOBM=IC=b>M`@=sBLP`HD
1=m`R=`N=OJ=?S=@E>HD`HD=NEB=JIM`N`IHM=IC=NEB=MEBBNM=IC=J>JBL
1=tEB=>`G=IC=fLIDDBL=sJF>N=`M=NI=
serve so that the ball bounces
on both sheets of paper.
1=pF>SBLM=M@ILB=>=JI`HN=B>@E=N`GB=
they hit the sheets of paper.
p.30
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
TARGET SERVING GAME
10
t1MBDFTIFFUTPGQBQFSPSTIBMMPXCBTLFUTPOPOFIBMGPGUIF
table as shown below.
t1VUUIFQMBZFSTJOUPTNBMMHSPVQTTPUIBUBOZQMBZFSTOPU
practising their serves are picking up balls from the ground.
tSBDLFUBOECBMMTQFSHSPVQ
1=cEB@^=NE>N=NEB=JF>SBLM=>LB=CIFFIQ`HD=NEB=b>M`@=sBLP`HD=NB@EH`KOBM
1=e>@E=JF>SBL=E>M==?>FFM=NI=E`N=>FF==MEBBNM=IC=J>JBL=IL=?>M^BNM
1=pF>SBLM=DBN==JI`HN=CIL=BPBLS=?>FF=NE>N=E`NM=NEB=N>LDBN
1=tEB=JF>SBL=Q`NE=NEB=E`DEBMN=M@ILB=Q`HM=NEB=D>GB
p.31
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BEAT THE CHAMP
15
t%JWJEFUIFQMBZFSTJOUPHSPVQTPGQFSUBCMF
tSBDLFUQFSQMBZFSBOECBMMQFSUBCMF
1=m>N@E=JF>SBLM=`H=DLIOJM=>@@ILA`HD=NI=>?`F`NS=FBPBF=>HAIL=A`M>?`F`NS=
to make the game fun and challenging.
1==JF>SBL=MN>LNM=>M=NEB=/@E>GJ`IH0=>HA=
the rest are “challengers”.
1=e>@E=JF>SBL=@E>FFBHDBM=NEB=
“championto a first-to-3-points game.
1=e>@E=JF>SBL=DBNM=IHB=MBLPB=Q`NE=NEB=
“challenger” serving first.
1=tEB=Q`HHBL=MN>SM=IH=NEB=N>?FB=>HA=
plays against the next “challenger”.
1=tEB=/@E>GJ`IH0=LBN`LBM=>CNBL=Q`HH`HD=
3 consecutive games.
p.32
MINUTES
FOREHAND & BACKHAND PUSH
55
1 racket per player
at least 1 ball per player
2 sheets of paper per table
TFUQFSUBCMFPGTUSJOHDMBNQTBOESPET
ACTIVITIES:
Warm-up 5 minutes
Forehand Push 10 minutes
Backhand Push 10 minutes
Hit the Square 10 minutes
Limbo Table Tennis 10 minutes
Hitting Challenge 5 minutes
Warm-down 5 minutes
p.33
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
FOREHAND PUSH
10
t'JSTUUIFDPBDITIPVMEEFNPOTUSBUFUIFDPODFQUUIFOBMMPX
some time to practice the forehand push in groups of 4 per table
with 1 racket and 1 ball per player.
1=iH`N`>FFS=E`N=>@LIMM=NEB=N>?FB=Q`NE=NEB=>`G=NI=^BBJ=NEB=L>FFS=DI`HD
1=m>^B=`N=E>LABL=?S=>M^`HD=NEB=JF>SBLM=NI=JOME=NI=?INE=NEB=CILBE>HA=>HA=?>@^E>HA=@ILHBLM
1=sN>LN=`H=NEB=LB>AS=JIM`N`IH=Q`NE=NEB=L>@^BN=`H=CLIHN=IC=SIO=>HA=`H=>=PBLN`@>F=JIM`N`IH
1=tOLH=SIOL=E`J=>HA=JF>@B=SIOL=CBBN=M`AB=IH=>N=8=>HDFB=NI=NEB=N>?FB
1=sQ`HD=NEB=L>@^BN=?>@^=>HA=?BM`ABM=NEB=?IAS=>N=E`J=EB`DEN
1=cIGB=CILQ>LA=>HA=AIQH=Q`NE=NEB=L>@^BN=>HA=?LOME=OHABLHB>NE=NEB=?>FF
1=f`H`ME=Q`NE=NEB=L>@^BN=@FIMB=NI=NEB=N>?FB=Q`NE=NEB=J>FG=C>@`HD=OJQ>LA
p.34
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
BACKHAND PUSH
10
t'JSTUUIFDPBDITIPVMEEFNPOTUSBUFUIFDPODFQUUIFOBMMPX
some time to practice the backhand push in groups of 4 per table
with 1 racket and 1 ball per player.
1=m>^B=`N=E>LABL=?S=>M^`HD=JF>SBLM=NI=JOME=NI=?INE=NEB=CILBE>HA=>HA=NEB=?>@^E>HA=@ILHBLM
1=sN>LN=`H=NEB=LB>AS=JIM`N`IH=Q`NE=NEB=L>@^BN=`H=CLIHN=IC=SIO=>HA=`H=>=PBLN`@>F=JIM`N`IH
1=tOLH=SIOL=E`J=>HA=JF>@B=SIOL=CBBN=M`AB=IH=>N=8=>HDFB=NI=NEB=N>?FB
1=sQ`HD=NEB=L>@^BN=?>@^=>HA=?BM`ABM=NEB=?IAS=>N=E`J=EB`DEN
1=cIGB=CILQ>LA=>HA=AIQH=Q`NE=NEB=L>@^BN=>HA=?LOME=OHABLHB>NE=NEB=?>FF
1=f`H`ME=Q`NE=NEB=L>@^BN=@FIMB=NI=NEB=N>?FB
p.35
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
HIT THE SQUARE
10
1 racket and 1 ball per player. Place a sheet of paper on each
half of the table as shown below.
1=eH@IOL>DB=JF>SBLM=NI=OMB=?INE=NEB=CILBE>HA=>HA=?>@^E>HA=JOME
1=m`R=`N=OJ=?S=@E>HD`HD=NEB=JIM`N`IHM=IC=NEB=MEBBNM=IC=J>JBL
1=tEB=>`G=IC=h`N=NEB=sKO>LB=`M=NI=JOME=MI=NE>N=NEB=?>FF=?IOH@BM=IH=NEB=IJJIHBHN.M=MEBBN=IC=J>JBL
1=pF>SBLM=M@ILB=>=JI`HN=B>@E=N`GB=NEBS=E`N=NEB=MEBBN=IC=J>JBL
p.36
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
LIMBO TABLE TENNIS
10
Set up a string over the net using the clamps and rods/sticks
as shown below. The objective of limbo table tennis is to keep
the ball low and push the ball through the gap between the
net and the string.
1=eH@IOL>DB=JF>SBLM=NI=OMB=?INE=NEB=CILBE>HA=>HA=NEB=?>@^E>HA=JOME=>HA=
push to all sides of the table.
1=tE`M=BRBL@`MB=@>H=>FMI=?B=OMBA=NI=^BBJ=NEB=MBLPB=FIQ
1=sN>LN=?S=MBNN`HD=NEB=
string 20 cms above
the height of the net
and lower it throughout
the exercise to
increase difficulty.
1=pF>SBLM=LB@B`PB==JI`HN=
for every ball that is
pushed through the
gap between the net
and the string.
p.37
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
HITTING CHALLENGE
5
*OUIJTDIBMMFOHFQMBZFSTQBJSVQBOEQVTIDPOUJOVPVTMZ1BJST
attempt to set a personal record score for continuous hitting
using the forehand push.
1=eGJE>M`TB=MFIQFS=>HA=@IHN`HOIOMFS=tEB=>`G=`M=NI=@IHNLIF=NEB=?>FF=>HA=^BBJ=NEB=L>FFS=DI`HD
1=iC=MJ>@B=`M=F`G`NBA=JON==JF>SBLM=NI=>=N>?FB=Q`NE==OM`HD=NEB=CILBE>HA=JOME=>HA==OM`HD=NEB=
backhand push. Change positions half-way through the exercise.
1=MN=JF>SBL=MBLPBM=NI=
the receiver’s forehand
corner.
1=tEB=LB@B`PBL=JOMEBM=
the ball back using the
forehand push and the
rally continues with
forehand push.
1=M^=NEB=JF>SBLM=NI=
record their highest rally.
1=rBJB>N=Q`NE=NEB=
backhand push.
p.38
MINUTES
FOREHAND TOPSPIN
55
1 racket per player
at least 10 balls per table
ACTIVITIES:
Warm-up 5 minutes
Forehand Topspin 5 minutes
Throw & Hit 15 minutes
Topspin vs Backspin 10 minutes
Top Table 15 minutes
Warm-down 5 minutes
p.39
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
FOREHAND TOPSPIN BASICS
5
Arrange the group so that all participants can see the coach
demonstrate the Forehand Topspin stroke and ask the players
to copy the coach’s actions.
1=sIGB=A`M>?`F`N`BM=LBMNL`@N=>=JF>SBL.M=@>J>@`NS=NI=JBLCILG=NE`M=MNLI^B=fIL=
example, players with paraplegia may not have the necessary strength
and movement for this stroke. In such cases, ask the players to perform the
same exercises using the forehand drive.
1=sN>HA`HD=JF>SBLM=MEIOFA=MN>LN=`H=NEB=rB>AS=
Position and turn the hip so that their feet are side
on at 45° to the table. Wheelchair players should
start in the ready position and turn the hips, waist
and shoulders slightly to the right.
1=sQ`HD=NEB=L>@^BN=?>@^=>HA=FIQ=>JJLIR`G>NBFS=>N=
knee height) until the racket is almost vertical.”
1=sQ`HD=NEB=L>@^BN=CILQ>LA=>HA=OJ=@IHN>@N`HD=NEB=NIJ=
of the ball with a brushing action and finishing above
the head.
1=tEB=?>FF=MEIOFA=A`J=KO`@^FS=IH=NEB=INEBL=M`AB=IC=NEB=
table due to the topspin.
p.40
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
THROW & HIT
15
1 racket and 1 ball per player
1=m`R=`N=OJ=?S=NELIQ`HD=NEB=?>FF=MI=NE>N=`N=?IOH@BM=IH@B=IH=NEB=LB@B`PBL.M=CILBE>HA=@ILHBL
1=M^=NEB=JF>SBLM=NI=E`N=>=CILBE>HA=NIJMJ`H=NI=NEB=LB@B`PBL.M=CILBE>HA=>HA=?>@^E>HA=@ILHBLM
1=LL>HDB=NEB=J>LN`@`J>HNM=`HNI=MG>FF=DLIOJM=IC==
players and 1 coach or feeder per group
1=tEB=@I>@E=NELIQM=NEB=?>FF=MI=NE>N=`N=?IOH@BM=IH=
both sides of the table toward the forehand side
of the receiver.
1=tEB=JF>SBLM=N>^B=NOLHM=>HA=>NNBGJN=NI=E`N=>=
forehand topspin.
1=M=NEB=JF>SBLM=JLIDLBMM=NELIODE=NEB=BRBL@`MB=NEB=
@I>@ECBBABL=E`NM=NEB=?>FF=?>@^=NI=ABPBFIJ=>=@IHN`HOIOM=
forehand topspin rally.
p.41
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
TOPSPIN VS BACKSPIN
10
Arrange the players into small groups with only 2 players
per table at the time and 1 ball per table.
1=tEB=CILBE>HA=NIJMJ`H=`M=ICNBH=OMBA=NI=@IOHNBL=NEB=?>@^MJ`H=DBHBL>NBA=QEBH=JOME`HD=NEB=?>FF=
1=tI=JF>S=>D>`HMN=>=?>FF=Q`NE=GILB=?>@^MJ`H=>=GILB=IJBH=L>@^BN=J>FG=C>@`HD=OJ=`M=LBKO`LBA=
1=m>^B=`N=E>LABL=?S=JF>S`HD=>=D>GB=QEBLB=NEB=JF>SBLM=GOMN=JOME=NQ`@B=?BCILB=/IJBH`HD=OJ0=
with the forehand topspin.
1=pF>SBL==?BD`HM=NEB=L>FFS=?S=JOME`HD=NEB=?>FF=NI=NEB=
forehand corner of Player 2.
1=pF>SBL==JF>SM=>=CILBE>HA=NIJMJ`H=NI=/IJBH=OJ0=
and counter the backspin generated by Player 1.
1=cE>HDB=JF>SBLM=>CNBL=>=CBQ=>NNBGJNM
p.42
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
TOP TABLE
15
Players will play games until the coach calls “stop”. The player
leading the game moves one table closer to the “Top Table” while
the player losing the game moves one table away.
1=iC=MN>HA`HD=JF>SBLM=>LB=G>N@EBA=>D>`HMN=QEBBF@E>`L=JF>SBLM=NEBH=NEB=JF>SBLM=MEIOFA=CIFFIQ=
the modified rules for wheelchair table tennis (see lesson 6).
1=MM`DH==JF>SBLM=JBL=N>?FB=HS=LBG>`H`HD=JF>SBLM=
can assist with umpiring and ball picking and they
can take turns to play as instructed by the coach.
1=tEB=@I>@E=MEIOFA=`ABHN`CS=NEB=/tIJ=t>?FB0=>N=NEB=
beginning of the activity.
1=tEB=@I>@E=N`GBM=D>GBM=>HA=@>FFM=/MNIJ0=BPBLS==G`HONBM
1=w`HH`HD=JF>SBLM=GIPB=NIQ>LA=NEB=/tIJ=t>?FB0=QE`FB=FIM`HD=
players move away.
1=rBJB>N
TOP TABLE
WINNERS LOSERS
2 3 4 5
p.43
MINUTES
TEAM PLAY Singles & Doubles Matches
55
1 racket per player
at least 1 ball per table
ACTIVITIES:
Warm-up 5 minutes
Serves in Doubles 10 minutes
Doubles Matches 10 minutes
Team Matches 25 minutes
Warm-down 5 minutes
p.44
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
SERVES IN DOUBLES
10
Divide the players into groups of 4 and allocate each group to a
table. 4 rackets and at least 1 ball per group.
1=wEBH=QEBBF@E>`L=JF>SBLM=>LB=MBLP`HD=NEB=MN>HA>LA=LOFBM=>JJFS=hIQBPBL=>=/FBN0=G>S=?B=
called if the ball returns to the net after bouncing on the receiver’s court or comes to a rest
on the receiver’s court.
1=FQ>SM=MBLPB=CLIG=NEB=L`DEN=@ILHBL=NI=NEB=L`DEN=@ILHBL
1=pF>SBLM=E`N=>FNBLH>NBFS=BR@BJN=QEBBF@E>`L=JF>SBLM
1=sBLPB=NQ`@B=NI=NEB=M>GB=M`AB=>HA=M>GB=JBLMIH
1=CNBL=SIO=C`H`ME=MBLP`HD==JI`HNM=MQ>J=M`ABM=Q`NE=SIOL=J>LNHBL
p.45
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
DOUBLES MATCHES
10
Arrange the players into pairs with 1 racket per player
and 1 ball per table.
1=wEBH=>=AIO?FBM=G>N@E=`M=JF>SBA=?S=QEBBF@E>`L=JF>SBLM=NEBS=AI=HIN=E>PB=NI=E`N=>FNBLH>NBFS=
1=fILG=DLIOJM=IC==J>`LM=JBL=N>?FB=tEB=C`LMN=
2 pairs will play a doubles match while
the remaining pair can assist with scoring,
umpiring and ball-picking.
1=pF>SBL==MBLPBM=CLIG=NEB=CILBE>HA=@ILHBL=IC=
the table to the opponents’ forehand corner.
1=pF>SBLM=E`N=>FNBLH>NBFS
1=pF>SBL==MBLPBM=NQ`@B=NI=NEB=M>GB=M`AB=>HA=NEB=M>GB=JBLMIH
1=pF>S=>=G>N@E=NI==tEB=Q`HHBLM=NEBH=JF>S=>D>`HMN=NEB=LA=J>`L
p.46
WHAT TO DO
MINUTES
TIPS
FOR
COACHES
TEAM MATCHES
25
Divide the group into pairs. 1 racket per player and 1 ball per table.
Team matches are played in 3 parts; starting with doubles and
followed by 2 singles matches. A team receives 1 point for each
NBUDIXPO5IFSFGPSFJGUFBN"XJOTUIFEPVCMFTCVUMPTFTCPUI
singles they lose the match 1-2.
1=rBGBG?BL=NE>N=G>N@EBM=@>H=?B=JF>SBA=NI=?BMN=IC====IL==D>GBM
1=M=NEB=C`LMN=LIOHA=IC=G>N@EBM=BHA=JF>S=Q`HH`HD=NB>GM=>D>`HMN=Q`HH`HD=NB>GM=>HA=FIM`HD=
teams against losing teams.
1=tB>G==>HA=tB>G=b=JF>S=>=AIO?FBM=G>N@E=
to 11 points. The winning team receives 1 point.
1=pF>SBL==CLIG=tB>G==JF>SM=>=M`HDFBM=G>N@E=
to 11 points against Player 1 from Team B. The
winning team receives 1 point.
1=pF>SBL==CLIG=tB>G==JF>SM=>=M`HDFBM=G>N@E=
to 11 points against Player 2 from Team B. The winning team
receives 1 point.
1=tEB=NB>G=Q`NE=NEB=GIMN=JI`HNM=>N=NEB=BHA=IC=NEB==G>N@EBM=
is the overall winner.
p.47
Useful Links / Contacts
For information about the Smash Down Barriers Program visit:
www.smashdownbarriers.com
For information about table tennis visit:
www.ittf.com
and for information about para table tennis visit:
www.ipttc.org
To find a club or for more coach education and resources,
contact your state or national table tennis association.