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2018-01-20
Preparing the Next Generation of Instructional Designers: A Preparing the Next Generation of Instructional Designers: A
Cross-Institution Faculty Collaboration Cross-Institution Faculty Collaboration
Patricia J. Slagter van Tryon
East Carolina University
Jason K. McDonald
Brigham Young University
Atsusi Hirumi
University of Central Florida
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Original Publication Citation Original Publication Citation
Slagter van Tryon, P.J., McDonald, J. & Hirumi, A. (2018). Preparing the next generation of
instructional designers: a cross-institution faculty collaboration. Journal of Computing in Higher
Education. Volume 30, Issue 1, 125-153
BYU ScholarsArchive Citation BYU ScholarsArchive Citation
Slagter van Tryon, Patricia J.; McDonald, Jason K.; and Hirumi, Atsusi, "Preparing the Next Generation of
Instructional Designers: A Cross-Institution Faculty Collaboration" (2018).
Faculty Publications
. 2067.
https://scholarsarchive.byu.edu/facpub/2067
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Running Head: PREPARING THE NEXT GENERATION 1
Preparing the Next Generation of Instructional Designers: A Cross-Institution Faculty
Collaboration
Patricia J Slagter van Tryon
East Carolina University
Jason K McDonald
Brigham Young University
Atsusi “2c” Hirumi
University of Central Florida
PREPARING THE NEXT GENERATION 2
Abstract
The ability of novice instructional designers to become skilled problem-solvers, who select and
apply appropriate instructional design (ID) models in their work environments, are key
competencies generally sought after in introductory ID courses. Yet, the proliferation of ID
models, coupled with varied philosophies and practices about how ID is taught may pose
challenges for ID educators seeking to prepare the next generation of leaders in the field. With
little empirical research or documented best practices, ID educators are left to their own
judgment about to how to navigate the practical challenges that can arise in the pursuit of their
teaching goals. This paper shares insights on how ID educators across institutions teach
introductory ID under varied conditions, and how ID educators can support each other in
addressing challenges faced by those teaching introductory ID and seeking to improve their own
practice. Using action research methods, we engaged in cross-institutional collaboration, sharing
teaching approaches, philosophies, modes of delivery, instructional strategies, resources, models,
and products of instructional design with each other as a means to understand and improve our
own teaching practices. We also developed a model for cross-institutional faculty collaboration
that is immersive, cyclical, and theory-based, and provides a guide for other ID educators to
collectively engage in the work of supporting each other in the common goal of preparing the
next generation of instructional design leaders.
Keywords: instructional design; collaboration; model; teaching practices; action research.
PREPARING THE NEXT GENERATION 3
Preparing the Next Generation of Instructional Designers: A Cross-Institution Faculty
Collaboration
An instructional design (ID) model, in its most rudimentary form, is a tool for designers
to logically engage in producing solutions to instructional problems. So it is no surprise that a
large number of ID models have been developed, many focused on the needs of unique types of
instructional situations. The plethora of models, in turn, has led to a number of schemas that
categorize the approaches in many different ways to highlight their similarities, differences, or
possible applications. For example, Andrews (1995) classified models by their theoretical
foundations. Gustafson and Branch (2002) divided ID models into three broad categories
including Classroom-Oriented, Product-Oriented, and Systems-Oriented models. Broader
schemes for grouping design models have done so by their stated purpose or approach,
(Edmonds, Branch, & Mukherjee, 1994), or their intended practical application (Quinn, 1994).
However, all of these individual models and broader classifications can make it difficult
for the novice designer to determine the appropriate model to use in any given situation. The
simplicity of many ID models often hides the reality that in practice instructional designers are
very flexible in their use of process (Yanchar, South, Williams, Allen, & Wilson, 2010). So the
design demands of particular contexts can place difficult cognitive burdens on novices to
evaluate and apply various models to the specifics of the environments in which they work. In
other words, the proliferation of available models may cloud, rather than facilitate, designer
decision making.
It follows, then, that teaching ID may be as complex in nature as the models themselves,
as experienced designers (in the role of ID educators) attempt to use the many available
perspectives to support the education of novice designers. Empirical studies in how instructional
PREPARING THE NEXT GENERATION 4
designers use models suggests that a holistic approach should be adopted in the teaching of ID
process, and not focus too strictly on any single model (Botturi, 2006; Shambaugh & Magliaro,
2001). Yet this introduces challenges for faculty teaching ID courses, who must still make
practical decisions about what model or models to cover, in what order, and in what manner. For
example, rigorously assessing the characteristics of target learners and other stakeholders is a key
facet of most ID processes (Dick, Carey & Carey, 2015). However, in K-12 settings, teachers do
not systematically analyze learner characteristics (Young, Reiser, & Dick, 1998), let alone
stakeholders such as administrators, other educators, or families. This is not to say K-12 teachers
do not generate insights about their students’ (or others’) needs, just that they do so in ways very
different from the procedures suggested by most ID models. So how should ID educators teach
needs analysis when they may have classes comprised of students who will both teach in K-12
settings, as well as become instructional designers working in settings which rely on more
traditional processes?
Additionally, literature points to expectations held by those who employ instructional
designers, suggesting that graduates of ID programs should have independent problem solving
skills and be able to adapt to new situations (Sugar, 2015; Winn, 1997). They may also be
expected to perform functions beyond traditional ID activities, such as project management (Cox
& Osguthorpe, 2003; van Rooij, 2010). Consequently, Larson and Lockee (2009) suggested that
ID programs must be flexible, and address the needs of novice designers in the varied contexts in
which they will become employed, moving away from the more generalist approach found in
many programs.
When we consider how such insights may impact the preparation of the next generation
of instructional designers--when the complexity of problems they face is only going to increase--
PREPARING THE NEXT GENERATION 5
we ask how can we better empower new IDs to be independent thinkers and highly skilled
decision makers? The next generation of designers are currently novices in their design practice,
yet must be poised to work in a competitive work environment with high expectations for
measureable results in areas for which they have been hired. They may serve in business and
industry settings, government agencies, the military, medical and allied health professions, K-12,
or higher education. But regardless of where, they will need to quickly analyze needs, defend
their own methods, models, and recommendations, all as they apply sound ID principles to
formulate creative solutions to real-world problems. The next generation of designers must also
keep abreast of how our understanding of human learning, ID, technology and workplace
performance continues to evolve so they can innovate training and education, and advance
theory, research and practice to help individuals remain competitive in today’s ever-changing
world.
The challenge is that there appears to be little empirical research about teaching
instructional design or the relative effectiveness of ID models including how to help novices
navigate the landscape created by the large number of existing models. ID educators are left to
their own judgment and wisdom in answering the questions we pose above, as well as the
numerous other issues that arise in the day-to-day preparation of new designers. But we believe
that many educators are making strong judgments and developing valuable insights. So to help
address the challenge, we also propose that the knowledge gained by ID educators, if shared
beyond the bounds of the courses in which they teach, could be used as a source of “practical
wisdom” that could strengthen other instructors’ abilities to cope with the issues that arise in
their own practice (Dunne, 1993, p. 280). Our purpose, then, is to explore how cross-institutional
PREPARING THE NEXT GENERATION 6
collaboration can help professors of ID develop new insights so they are better prepared to
educate the next generation of instructional designers.
Method
To facilitate the sharing and synthesis of data across institutions, we employed a form of
action research, where we as educator-researchers engaged in collaboration both to “make
meaning of interpreting a particular phenomenon,” as well as “to solve a practical problem”
(Merriam & Tisdell, 2016, p. 49). The phenomenon under study was how cross-institutional
collaboration can help teachers of ID develop new insights. The practical problem was our
interests in improving our own practice so we are better prepared to educate the next generation
of instructional designers. We conducted the study using four phases of action research as
described by Merriam and Tisdell: plan, act, observe, and reflect.
Our planning consisted of each researcher writing a brief case study of how he or she
taught his or her own introductory ID course (Stake, 1995). Each case was written according to a
common outline:
Context, which consisted of descriptive information about the course (instructor
background, delivery mode, number of students, etc.), the program in which the
course is taught, and the teaching philosophy of the course instructor. This basic
information was provided to help the collaborators better situate the details about
each course’s outcomes, strategies, assessments, and activities.
Each course’s learning outcomes and key assessments.
The instructional strategies foundational to each course.
The instructional resources and support that help instructors implement their
strategies.
PREPARING THE NEXT GENERATION 7
Challenges faced by the course’s instructor or students, based on data gathered by
each instructor while completing their teaching assignments.
The three cases we wrote to the common outline facilitated our cross-institution
collaboration, which occurred during the act phase. By collaboration we mean multiple
discussions that consisted of asking each other questions about our individual approaches to ID
education, describing how our teaching apparently differed from each other and from the other
cases we read, offering suggestions about how we reconcile the challenges we face with our
students, curriculum, or institutional requirements, and brainstorming how the ideas described by
our co-researchers might be implemented in our own courses. We also shared teaching resources,
including course syllabi, textbook selections, job aids, and instructions for activities used in our
own classes. We held multiple discussions through email over a period of two months,
supplemented by four meetings through video conferencing software.
The last two phases helped us study our own activities to find those elements that could
be useful to other ID teachers. The observe phase consisted of analyzing the record of our
discussions (emails, and notes from video conferences) for patterns or insights about what we
learned about cross-institution collaboration in the context of preparing new instructional
designers (and by extension, the next generation of leaders in the field). Finally, the reflect phase
consisted of summarizing our insights in this article and into a model for how others can conduct
similar collaborations across institutions, as they seek to better prepare the next generation of
students at their own institutions.
These four action research phases are reflected in what follows. First, we present our
three case studies. Next, we summarize the discussions occurring during our collaboration.
PREPARING THE NEXT GENERATION 8
Finally, we present the observations and reflections that led to the creation of our model of cross-
institution collaboration in the context of teaching ID.
Case 1
Course: EDTC 6020 Principles of Instructional Design.
Instructor: Masked, Associate Professor, Instructional Technology, Department of
Mathematics, Science and Instructional Technology Education, “University Case 1.”
Experience: 9 years as an instructional designer, 3 years teaching introductory ID.
Delivery: 100% online asynchronous, Fall/Spring Semesters 15 weeks & 5 Week
Summer Intensive.
Primary Text: Brown and Green (2016) The Essentials of Instructional Design
Connecting Fundamental Principles with Process and Practice. Supplemental readings in
ID, learning theory, and practical experience with the design of instruction within real-
time learning environments, interactions with SME, and development of instructional
resources.
Students: 25-50 each semester, graduate students in the MAEd and MS in IT programs
with students representing, nursing and allied health professions, business, theater,
hospitality, economics, and various majors in education.
The Instructional Technology (IT) program at University Case 1 (University Case 1) is
located in a rural area with an over-all enrollment of 28,000. The university offers two degree
programs, a MAEd and a MS in IT. The IT program also offers three certificate programs;
Computer-based Instruction, Distance Learning and Administration, and Special Endorsement in
Computer Education. In response to student feedback, and to reach a greater number of in State
candidates and beyond, the College of Education (COE) at University Case 1 supported the IT
PREPARING THE NEXT GENERATION 9
Program in moving from a face-to-face program to 100% online delivery and is currently in its
12
th
year in this configuration. This university-wide forward thinking has been quite fruitful
resulting in significant growth of the IT program.
The IT Masters programs and certificate programs steadily maintain a graduate student
population of 160 with approximately 20 graduates per academic year. Graduate students
seeking the MAEd in IT come from many backgrounds as we enroll many students looking to
change or enhance career opportunities. Students represent such fields as, nursing and allied
health professions, business and industry, theater, hospitality, economics and the military.
Students in the MS in IT program seek to hone their expertise in the design of instruction to work
within or remain in business and industry, higher education, the military, medical and allied
health professions, various government organizations, as well as the non-profit sector. The IT
program has 7 full time faculty; two are full professors, three associate, one tenure track, and one
full time teaching assistant professor. Where needed, a small group of adjunct professors support
the program.
Within each program, ID is presented throughout each course with two courses
specifically focused on the ID process. The introductory course, EDTC 6020 Principles of
Instructional Design, is designed to immerse graduate students in the systematic ID process and
while this course includes the full scope of the design process, there is particular focus on task
analysis, learner and context analysis, interactive development and the practical application of
instructional strategies. EDTC 6020 is a prerequisite for the second course in sequence, EDTC
6025 Analysis and Evaluation in IT. In EDTC 6020, students complete a series of assignments,
discussions, and projects each within a particular facet of the design process that supports their
final development of an individual ID document addressing an educational problem that each has
PREPARING THE NEXT GENERATION 10
identified. This ID project is a designated artifact project that is to be completed, refined, and
uploaded to a professional electronic portfolio.
My personal philosophy of teaching is an amalgam of my social constructivist and action
oriented worldview and my belief in one’s social responsibility for the well-being of others. I
believe education is at its best when student-centered engagement occurs both within as well as
beyond classroom walls where it has the opportunity to be consistently embedded in authentic
experiences through the multiple perspectives, respect, and dignity of all cultures. I seek to
provide each learner with a learning context that builds confidence in decision making where one
can offer a rational and informed defense for his or her response in a problem solving event.
Through my research I have discovered that social context matters in a teaching and learning
environment as does a sense of the group and each individual’s important position within it
(Slagter van Tryon & Bishop, 2009).
Targeted Outcomes and Assessments
The IT program seeks to develop leaders in ID that have expert reasoning and decision
making ability and are highly skilled problem solvers. With this in mind, the course design is
purposeful in not placing too much emphasis on one particular design model but rather to
explore a wide range of models and practical application in varied settings (Brown & Green
2016). The focus is learner-centered with intentional engagement with students in a design
process that is situational and relevant for them as individual yet collaborative theorists and
practitioners (Lave & Wenger 1991). Much consideration is given to the 100% online context
where often times social cues for interactions are not as prevalent as in face-to-face courses
therefore the course is highly interactive, instructor-led, and purposefully paced (Slagter van
Tryon & Bishop, 2006). Students interact regularly in exploring ID and evaluation models and
PREPARING THE NEXT GENERATION 11
are asked to offer reasoned critique of the processes. The course is supported by the following
objectives: Given an instructor supported and real time instructional context, students in EDTC
6020 will:
1. Describe the major components of the ID process.
2. Defend selection decisions for ID models in addressing an educational problem.
3. Describe how learner characteristics and entry behaviors can be identified for a specific
population.
4. Conduct a real-time task analysis with support of an SME.
5. Formulate measurable performance objectives from instructional goals.
6. Develop objective-referenced assessment items tightly aligned to performance objectives.
7. Suggest motivational activities for a specific instructional task.
When students are able to successfully defend their selection and application of an ID
model or a blend thereof as per the aligned rubric, and similarly to identify and apply appropriate
evaluation models within their own learning environment, each has demonstrated preparedness
to implement their design albeit on a small scale. Each student is considered successful in the
design process when each demonstrates implementation of their design in a real-time learning
environment according to course rubrics.
Outcomes support the next generation of instructional designers in preparing each to
begin to decipher the messy and non-linear design processes found in the role of the instructional
designer in any field. Students gain confidence through this experience such that when faced
with a real world ID project, it is not their first time tackling such an endeavor in responding to
its challenges operationally, socially, and programmatically.
PREPARING THE NEXT GENERATION 12
Instructional Strategies
Collectively, each iteration of the course maintains a social cognitive and constructivist
approach. All facets of the design process are embedded in practical authentic experiences.
When studying front end analysis, for example, each is expected to conduct a needs assessment
and learner analysis within their own learning context and similarly, when progressing into task
analysis students must engage with a SME and report all interactions therein. All design must be
implemented and evaluated in a real time context. This authentic learning approach offers the
opportunity to hone decision making skills and to reflect on those skills as each is asked to
defend their selection and application with support from course content and ID models presented.
To be immersed in the ID process in this way creates meaningful and relevant experiences that
better prepare graduates for the real world of work. Students analyze the educational context,
collaborate publically with peers and experts, then begin to formulate their potential solutions to
educational problems. While group activities are prevalent, grading is individual where each has
the opportunity to demonstrate mastery. Individual responsibility and accountability to the larger
group are skills sought after by employers.
Instructional Resources and Support
ID courses are facilitated by the learning management system (LMS) Blackboard.
Multiple opportunities to interact with new concepts are present and offer both peer feedback as
well as instructor feedback in the process. Course supports are consistently integrated such as
relevant literature, discussions, screencasts, diagrams, sample (model) assignments, and various
software for generating visual aids. Each course includes a firm course schedule to maintain
pace, clearly stated course goals and objectives, and facilitates an interactive approach through
chats, discussion boards, blogs, wikis, announcements, audio, video, and where appropriate
PREPARING THE NEXT GENERATION 13
synchronous two-way audio and video interactions for just-in-time support (see sample resources
at Masked)
Students with a high self-motivation for learning and willing to take risks seem to
perform best. These students tend to utilize the wide range of available supports, asking relevant
questions while selectively integrating those course supports in their own work. The course
entails a refined reflection process and it has become clear that students taking time to focus
intently on reflection and refinement experience a more positive transition into becoming skilled
instructional designers. While the practical experience supports the application of design
principles in students’ real-time world of work, it also supports the building of content
knowledge in the language of ID and being confident in it. We work to have each student realize
the theory of ID through their own Socratic questioning and reflection with the immediate
practical application of those principles.
Challenges
The design process is not an easy task for students to grasp initially and it falls to the
course instructor to maintain consistent engagement and just-in-time support. Yet, even with a
high level of engagement and successful student outcomes, challenges remain. Among the
challenges, the varied fields represented is perhaps most prevalent. Practicing teachers will
consistently refer to lack of time and resources for design and very limited opportunities for
collaboration among peers. Teachers in most cases are not required to move beyond basic
formats of lesson plans to be reviewed by administrators and while teachers support the merits of
well-designed instruction, most will report limited opportunity to experience the ID process at
their respective schools in the same way as in their design courses. Further, teachers often report
that administrators are expecting competencies in repairing technology as a result of the study of
PREPARING THE NEXT GENERATION 14
design; another challenge posed in common misconceptions of the field. Military students have
work environments that pose challenges as well and while they are well supported in the full
application of ID, as students, often note highly classified content and work environments
limiting the sharing of information. Oftentimes the development of instruction must be either
redacted or fictionalized to be submitted as coursework which somewhat degrades the practical
experience and collaborative processes. For students in nursing and allied health professions,
although critical thinking and problem solving skills are evident, there is often a lack of general
knowledge of learning theory and practical application of instruction in general. Much
prerequisite work is needed in support of success for these students.
To overcome the challenge of varied fields, students are encouraged to offer a detailed
narrative of their current or intended work environment where collectively, suggestions are
shared with classmates to help address actual or perceived limits at work. As instructors, we
engage with the group and individually with students to address actual and perceived limitations
in the workplace. Through these interactions we work to prepare students for the varied work
place cultures they will experience as we stress the importance of interpersonal and
communication skills for successful interactions. We get to know the work environment as
instructors and offer our own skills in design to address particular roadblocks each may
encounter. The ID course is therefore a constant conversation over students’ experiences and
challenges considered in every iteration of the course.
Case 2
Course: IP&T 564, Introduction to Instructional Design.
Instructor: Masked, PhD, Associate Professor, Department of Instructional Psychology
& Technology, “University Case 2.”
PREPARING THE NEXT GENERATION 15
Experience: 17 years as a practicing instructional designer and administrator/executive
and 2 years as a teacher of introductory ID.
Delivery: Totally Face-to-Face, 15 weeks each Fall Semester (September – December).
Primary Text: Dirkson (2016) and Gibbons (2013), with supplemental readings on
client/SME interactions, assessing instructional situations, generating instructional
strategies, prototyping and the testing/evaluation of prototypes, and pitching
ideas/strategies to clients.
Students: 15-18 each semester, primarily graduate students from the IP&T program, but
also frequently taken by graduate students in other programs seeking elective credit, or by
undergraduates exploring the ID industry.
The department of Instructional Psychology & Technology (IP&T) is housed in
University Case 2’s School of Education, and employs ten full-time, tenure track faculty,
supplemented by 2 – 5 adjunct faculty. About 80 students are enrolled in the department at any
given time. University Case 2 is a research university in an urban setting, enrolling about 30,000
undergraduate and 3,000 graduate students. IP&T offers two degrees—an MS and a PhD. Both
programs are on-campus and fully face-to-face; currently the university administration has not
approved any graduate programs to be taught online. Students admitted to the program can
specialize in one of four areas: instructional design/development; evaluation;
assessment/measurement; and research. All specialties are highly project-focused; in each,
students are required to complete at least one culminating project demonstrating their skills in the
emphasis, such as a significant instructional development project for a client, or an evaluation of
a large program. This reflects the teaching philosophies of most of the faculty in the department,
PREPARING THE NEXT GENERATION 16
who are oriented towards situated learning approaches and helping students join professional
communities of practice (Wenger, 1998).
Most IP&T students complete the instructional design/development specialty. The
backgrounds of students who complete this specialty are very diverse. About one third come to
the program immediately following their undergraduate work, often from a field like psychology.
Others are existing professionals either pursuing a career change, or seeking a credential for an
ID position they came to by assignment. Some students begin the program with prior experience
as K-12 teachers, but most do not return to the classroom after completing their degree.
Most graduates of the instructional design/development specialty accept employment in
the local educational technology industry, or continue employment they held previous to their
graduate studies. Common careers include: in-house instructional designers developing online
training modules; designers with organizations developing informal learning systems, such as
museum education or instructional films; or as employees of the university’s distance education
division or teaching/learning center. In contrast to other cases discussed in this paper, few
University Case 2 graduates pursue careers in the military or healthcare.
IP&T’s introductory ID course is labeled IP&T 564. It meets in a single, three-hour block
once a week, and is meant for students to take during their first semester in the program. Most
students are enrolled in the IP&T department; however, each semester the course also enrolls 2-3
students from other majors. Students in the ID specialty are taking the course to prepare for work
as a professional instructional designer. Students from other specialties may not be interested in
ID as their profession, but they are interested in the field broadly and are usually pursuing related
career paths. Those from other programs are usually undergraduate students exploring graduate
work in ID, or graduate students from other educational programs filling an elective credit.
PREPARING THE NEXT GENERATION 17
Targeted Outcomes and Assessments
The primary outcome of IP&T’s instructional design/development specialty is to prepare
students for professional work in the ID industry. This influences the content, instructional
strategies, and assignments in all courses, especially IP&T 564, which has the primary outcome
of students individually completing an online instructional module for a client of their choosing.
The specific learning outcomes that support this primary outcome are:
Identify the scope of the ID industry;
Assess instructional situations by investigating learner and stakeholder needs/desires, and
by evaluating the design context;
Define ID challenges, including desired changes in the learner population;
Generate possible approaches to instruction, that could address identified challenges and
goals;
Create prototypes of ID solutions that communicate your intentions to others, and that
allow your ideas to be evaluated;
Demonstrate an emerging design character.
These outcomes are assessed through rubrics focused on identifying key attributes of an
effective project. Rubrics follow a consistent format, with criteria to be evaluated grouped under
the heading, “To what extent does the project exemplify the following characteristics?” Each
criterion can be marked as Exemplary; Somewhat; or Not at All. Points are awarded at each level
depending on the contribution a criterion makes towards the overall project success. A sample
syllabus and example rubrics can be found at (Masked).
PREPARING THE NEXT GENERATION 18
Instructional Strategies
IP&T 564 is integrated into the department’s design studio curriculum (Gibbons, 2016;
Rich, West, & Warr, 2015). The design studio is a form of project-based learning in which
students work for extended periods of time on authentic design problems, under the direction of
instructors who typically do not lecture but who model design skills and offer intense feedback
on students’ work. For detailed reviews of the design studio approach, including how it can be
used in ID, see Cennamo (2016), Clinton and Rieber (2010), and Schön (1985).
Consistent with the design studio philosophy, early in each semester students are given a
challenge that will allow them to practice design skills as applied to an educational problem.
While the specific wording of the challenge varies somewhat from semester to semester, the
essential assignment for students is to find a client who will sponsor the development of an
online module that teaches a skill to a set of learners. Once students choose their client most
remaining class time is dedicated to project work (typically starting in Week 7 or 8 of the 15-
week semester). The instructor, sometimes assisted by students from the Advanced ID course,
offers feedback to students either individually or in small groups, providing individualized
instruction on how to address the next phase(s) of their design process, or providing
encouragement to cope with challenging situations they face. At the end of the semester students
present their work (a prototype of their product) to the rest of the class for final feedback, and
then deliver their prototype to their client.
Additionally, IP&T 564 is integrated with the introductory course in instructional media
production (IP&T 560) and introduction to evaluation (IP&T 661). In this context, integrated
means that assignments completed in one course become prerequisite work for assignments in
the other courses. For example, in IP&T 564 students create low-fidelity prototypes of
PREPARING THE NEXT GENERATION 19
instructional artifacts, which they develop into working products in IP&T 560. The instructors
also support each other in teaching various topics and skills at whatever point and in whatever
course makes the most sense, and not within the confines of the course to which they are
formally assigned.
The experiential outcomes of IP&T 564 and the design studio strategy have been
developed to support students who are growing into the next generation of ID leaders. Surveys
with those who employ IP&T students indicate that the advantage offered by their graduate
training is that students begin employment knowing how to blend a theoretical approach to ID
that relies on rigorous learning and instructional theory, with the practical realities of solving
problems in fast-paced environments, where people often have less information than they desire.
This is an outgrowth of the assignments that students complete in their design studio training,
and is typically seen as one of the strengths of the studio approach (Salama, 1995).
Instructional Resources and Support
The textbooks currently used in IP&T 564 are Dirksen (2016) and Gibbons (2013).
Dirksen is a practitioner-oriented text on developing eLearning, and provides students with clear
and engaging examples of how ID skills realistically apply in concrete situations. Gibbons’ text
examines architectural ID theory. Using the textbooks together helps students integrate both the
academic and practical aspects of ID, and avoids the shortcomings of focusing exclusively on
either pragmatic processes or the philosophical and theoretical foundations of the field. The
textbooks are supplemented by readings that address individual skills more completely or from
different perspectives.
The design studio approach of IP&T 564 is supported by various in-class and out-of-class
experiential learning activities, especially early in the semester before students have chosen their
PREPARING THE NEXT GENERATION 20
culminating project. For example, in-class experiential challenges are used to introduce the
knowledge base of ID while avoiding as much as possible lecture as an instructional activity.
One activity students typically enjoy is the introduction to learner analysis. During the first five
minutes of class, students are divided into groups of three, and sent across campus with
instructions to engage with the campus population in various locations. At least one group is
assigned to observe a large lecture class; other groups observe in the library; other groups
interview a few students in the cafeteria about their university experiences. After students return
to class they debrief with the instructor, who uses their experiences to discuss the role of analysis
in a project. This experience primes students for a discussion with their instructor of what skills
could help them complete similar analysis activities effectively in the future. After class, they
then study analysis further through textbook readings.
University Case 2 hosts its own, proprietary LMS called Learning Suite, which is used to
store and deliver course materials to students. This typically means students refer to the LMS for
the syllabus and course schedule, to access supplementary course readings, to download copies
of handouts and assignment rubrics, submit assignments, and review their grades. Occasional
announcements are also posted in the LMS. Lists of supplementary readings, along with
handouts, templates, and rubrics to support assignments, can be found at
(http://jkmcdonald.com/teaching/introduction-to-instructional-design/).
Challenges
Although this approach to teaching IP&T 564 works well for students in the instructional
design/development specialty, it can be difficult for students in other specialties, and even more
so for students from other programs. Some of their challenges are logistical. For example,
student enrolling in IP&T 564 as an elective for another program do not participate in the rest of
PREPARING THE NEXT GENERATION 21
the design studio sequence, and so some adjustments need to be made so they can be successful
without completing assignments in the complementary courses.
But other challenges are more fundamental to the course strategy. The studio-based and
project-based design of IP&T 564 assumes that students are interested in actual careers as
instructional designers. This is a safe assumption to make for students in the ID specialty. Even if
they do not enter careers exactly aligned with projects they completed in IP&T 564, they usually
find their experiences transferable enough that the course still helps them to be successful in their
later work. But students with other backgrounds and interests typically also have different
expectations for the outcomes they will achieve in the course. This is usually addressed by the
instructor in the first week of the semester, explaining the course purpose is primarily to prepare
professional instructional designers, and asking students with other interests to take
responsibility for extracting whatever other value they are looking for. Essentially, students are
asked to “play along” for the course of the semester, assuming the role of an instructional
designer in-training while they are in the class. Instructors also try to help students with other
purposes shape their culminating course project to align with their interests. While some students
without career interests in ID struggle with the nature of the course, most eventually understand
how to work in the manner asked of them and usually exceed their own expectations by the time
the reach the end of the course.
Case 3
Course: EME 6613 Instructional Systems Design
Instructor: Atsusi Hirumi, PhD, Professor, Instructional Design & Technology,
University of Central Florida
Experience: 24 years teaching basic ID, 27 years as an instructional designer
PREPARING THE NEXT GENERATION 22
Delivery: Totally online W(eb) and M(ixed) mode, 15 weeks fall and spring terms
Primary Text: Dick, Carey, and Carey (2015)
Students: 30-40 Fall, 20-25 Spring. Graduate students primarily in ID&T, but also in
Modeling and Simulation, Nursing, and Digital Media.
The Instructional Design & Technology (ID&T) program at the University of Central
Florida (UCF) consists of four full-time tenure track faculty and a team of three-five adjuncts.
Our mission is to optimize human performance through research and the development of
innovative, high quality training and educational programs. Programs of study include four
professional certificates, three master’s degree tracks, and two doctoral programs as listed in
Table 1.
Table 1
Certificates and degrees offered by the ID&T program at UCF
Professional Certificates
MA Degree Tracks
Doctoral Degrees
Instructional Design
Instructional Systems
Design
PhD in
Education
Instructional Design of
Simulations and Games
Educational Technology
e-Learning
EdD in
Education
Educational Technology
e-Learning
The two design certificates and MA track prepare graduates to work in business and
industry (B&I) as instructional designers and training specialists. Educational technology teaches
educators to integrate emerging technologies in K-12 and higher education, and e-Learning
PREPARING THE NEXT GENERATION 23
prepares both educators as well as instructional designers to design and deliver online and hybrid
coursework. Graduates of the doctoral programs seek opportunities across higher education,
B&I, and government agencies as educators, researchers, training managers, and center directors.
A significant percentage of our students are K-12 and postsecondary educators who are
looking to enhance their technology skills and knowledge, or move into careers as instructional
designers. Others come from varied disciplines with common interests in training and ID. A
smaller, each significant number are practicing instructional designers returning to school to
receive formal education and degree in the field.
All courses are offered totally online and in mixed mode to meet the needs of working
professionals. With all branches of military, an exceptional hospitality industry, growing medical
presence, and high tech corridor, Central Florida also boasts an exceptional high number of
working professionals in ID and related fields of interest that provide faculty, staff, and students
with an array of research and development opportunities that distinguish ID&T at UCF.
Two integrated core courses provide students with a basic introduction to the overall
systematic design process: EME 6613 focuses on analysis and design, and EME 6226 focuses on
development, and formative and summative evaluation. A third core course, EME 6507
Multimedia for Training and Education, also covers basic multimedia production skills but is not
purposefully integrated with either EME 6613 or EME 6226.
EME 6613 Instructional Systems Design is the fundamental design course depicted in
this case that is taken by all graduate students in the ID&T master’s degree program, and is
required in three of four graduate certificates offered by the program. EME 6613 is also a
required pre-requisite for students in the PhD and EdD in Education. Approximately twenty to
twenty-five graduate students from the ID&T program, and another fifteen to twenty from other
PREPARING THE NEXT GENERATION 24
graduate programs across UCF (such as the Modeling and Simulation, and Nursing) register for
EME 6613 during the fall, and approximately twenty to twenty-five with a similar ratio of
program students take the course during the spring term.
Personally, I believe in experiential learning. After 15+ years of compiling, analyzing,
and developing a framework for applying alternative instructional strategies (Hirumi, 2014a,
2014b, 2013, 2002a, 2002b), I’ve come to believe that children, adolescents, and adults often
learn best when they are presented with authentic challenges, and skill development and the
learning of facts, concepts and rules occur within the context of how they are used (Hirumi et al.,
2017). Although I do use alternative strategies in other courses, I believe experience is
particularly important for learning how to work with subject matter experts (SMEs) to design
training and educational programs, and thus, apply Clark’s (2004) model for guided experiential
learning and Lindsey and Berger’s (2009) principles of experiential learning to guide the design
and sequencing of key instructional events in EME 6613. The basic design of EME 6613 is
further delineated by describing targeted outcomes, assessments, instructional strategy, and
resources.
Targeted Outcomes and Assessments
The goal for EME 6613 is to give students experience in working in teams with assigned
subject matter experts (SMEs) to systematically design a unit of hybrid instruction. Teamwork
and collaboration with SMEs are specified as essential interpersonal skills for instructional
designers. Hybrid instruction is prescribed to give students experience in flowcharting and
storyboarding (the online portions of the unit) and in designing instructor guides (for facilitating
both the online and face-to-face portions of the unit). Five terminal objectives are specified to
achieve the goal. Given an instructional situation and access to SMEs, learners are to:
PREPARING THE NEXT GENERATION 25
1. Analyze the instructional goal, learners, and context;
2. Formulate an instructional treatment plan that specifies the instructional goals and
objectives, strategies, and assessment methods for a unit of hybrid instruction;
3. Create flowcharts and storyboards for the online components of the instructional unit;
4. Generate an instructor's guide for facilitating both the online and face-to-face components
of the instructional unit; and
5. Demonstrate effective interpersonal skills and communications.
Achievement of the terminal objectives is evaluated using analytic assessment rubrics
and teamwork evaluations. The rubrics are also used as an integral part of learning. If students
post a draft one week prior to the specified due date, they are guaranteed feedback and given the
opportunity to revise and resubmit before the assignment is graded.
Instructional Strategies
Clark’s (2004) Guided Experiential Learning model guides the design and sequencing of
instructional events in EME 6613. Each unit, presents students with (a) goals, (b) reasons and
activation, (c) demonstration, (d) application, (e) integration, and (f) assessment. Guided
Experiential Learning (GEL) is used for two primary reasons; experience is essential for
developing expertise in design, and GEL specifies the demonstration of skills as an essential
instructional event. The value of experience is discussed earlier. The importance of
demonstration is supported by cognitive neuroscience research into human imagination and
learning.
Imagination is defined as the ability to form mental images, sensations and concepts
when not perceived through senses, and is posited as an essential dimension of experiential
learning (Hirumi et al., 2017, in press; Atkinson & Hirumi, 2010). In short, people constantly
PREPARING THE NEXT GENERATION 26
recall images of task performance to guide their behavior (Borkin et al., 2013), and use
emulations of cause and effect relationships to guide decision making (Colder, 2011). GEL is
applied to facilitate the achievement of course objectives because it explicitly addresses learners’
need to “see” the application of ID tasks. Service learning, in turn, facilitates application and
integration as posited by GEL.
One of the most important and difficult design skills to teach is how to communicate and
work effectively with clients and subject matter experts (SMEs). Ten years ago, the development
of such interpersonal skills was left to internships and assistantships offered toward the end of a
student’s program of study. However, based on input received from employers and onsite
internship mentors, EME 6613 was transformed into a service learning (SL) course to give
students additional experience working with “real” clients and SMEs.
Throughout the course, SL partners meet with teams of students on a regular basis.
Specifically, SL partners meet with students at least four times: Once at the beginning of the
term to establish rapport; review the instructional goal; obtain content information; determine
method for gaining additional content, learner and context information; and clarify
communications and expectations; and three times during the term to review and either approve
or gain input necessary to finalize the analysis report, treatment plan, and flowcharts, storyboards
and instructor guides.
Instructional Resources and Support
A learning management system (LMS) facilitates the delivery of the online and hybrid
sections of the course. Online course materials include a course syllabus, unit overviews,
supplemental information, multiple choice quizzes, assignment descriptions and assessment
rubrics. Additional LMS features used throughout the course include announcements,
PREPARING THE NEXT GENERATION 27
discussions, conferencing, gradebook, and collaboration tools. Supplemental information reviews
and builds on key concepts presented in the textbook, and three resources enhance students’
design experience, including, illustrated examples of three types of goal analyses, an array of
instructional strategies, and the use of animations to illustrate the completion of each basic
design task.
Goal analyses. In EME 6613, students learn to complete a goal analysis to define the
number and nature of instructional units to be included in a course or training program. In
addition to the step-wise and content-oriented methods covered in the textbook, a whole-task
method posited by van Merrienboer, Clark, and de Crook (2002) is addressed to enhance
students’ goal analysis capabilities. As a foundational course that is prerequisite to other courses
(such as EME 6614 Instructional Game Design and EME 6601 Instructional Simulation Design),
EME 6613 incorporates whole-task goal analysis because it facilitates the design of educational
(and serious) games by delineating simple-to-complex examples of the whole-task that, in turn,
may be used to distinguish simple to complex game/simulation levels.
Compilation of instructional strategies. Dick, Carey, and Carey (2015) present learners
with one instructional strategy for designing an instructional unit that includes pre-instructional,
instructional, and post instructional activities that are associated with Gagné’s (1987) nine events
of instruction. To enhance students’ ability to design alternative learning environments, EME
6613 features over 32 instructional strategies grouped into learner-centered, teacher-directed, and
neurobiological approaches to teaching and learning. Students are given outlines of the strategies
along with more detailed descriptions of each strategy, as illustrated and delineated by Hirumi
(2014a; 2014b).
PREPARING THE NEXT GENERATION 28
Animated design tasks. In addition to the narrative descriptions and static examples that
may be found in the course textbook, animations are being developed to demonstrate (ID) task
performance, as prescribed by the GEL instructional strategy. Audio accompanies the animation
that describe the instructional designer’s thoughts, actions and decisions. Testing also suggests
that the animations should be divided into short segments with a menu that allows students to
access the animations in random order.
Challenges
Three primary challenges to course design and delivery are faced each term (a)
addressing the varied needs and interests of students taking the course, (b) preparing both
students and SMEs for SL project, and (c) teamwork evaluations.
Addressing varied interests. The students seeking careers as instructional designers
typically do not have problems with specified course objectives and assignments. However,
educators with defined curriculum standards, and limited time and resources for curriculum
development don’t always see the relevance of conducting goal, subordinate skill, learner and
context analyses, and designing flowcharts, storyboards, and instructor guides. To overcome
such challenges, it is reasoned that students who take the course may pursue opportunities as
instructional designers in business and industry, and students who pass the course have relevant
ID skills and knowledge. In accordance with GEL, reasons for completing each design task are
also covered at the beginning of each unit. The interest generated from working with SL partners
also tends to motivate students and improve satisfaction.
Facilitating service-learning. To facilitate SL, it typically takes two-three meetings with
SL partners prior to the beginning of the term, along with constant communications throughout
the course. Time requirements and the nature and quality of deliverables must be considered. It is
PREPARING THE NEXT GENERATION 29
also useful to go through the goal and subordinate skills analysis processes with assigned SMEs
first, to facilitate later interactions between SMEs and students. Time must also be allocated to
mentor students on how to interact with clients and different types of SMEs. Supplemental
materials, along with prescribed protocols for contacting, scheduling, and facilitating meetings
with SMEs are posted in conjunction with the primary course assignments.
Evaluating teamwork. Teamwork is viewed as important aspect of the field and is a
fundamental component of the course. After being instructed to establish communication
protocols, schedule regular meetings, and establish team norms and expectations, teamwork
seems to go well in the majority of cases. Valid and reliable assessments of teamwork, however,
continue to be elusive. Even though individual assessments are keep confidential, students
believe less than optimal scores may lead to negative repercussions. Students also inflate
teamwork scores to earn higher grades. Recently, students’ teamwork was evaluated based on the
meaningfulness of the feedback given to their teammates rather than their contributions to
teamwork as evaluated by their teammates. Assessing the feedback has led to what appears to be
more valid and meaningful comments but teamwork evaluations remain a major challenge.
Discussion
After individually preparing the above cases, we engaged in the cross-institution
collaboration as described in our Method section. We found a number of similarities and
differences in course design, delivery, and content across the three cases. In the following
discussion, we review what we learned as we collaborated together about our own teaching. We
then describe how we synthesized our discussions into a proposed model for facilitating
collaboration among educators who teach introductory ID courses.
PREPARING THE NEXT GENERATION 30
Similarities Across Cases
Perhaps the most obvious finding from our discussions was the similarities across our
cases. In particular, all three introductory design courses: (a) serve as prerequisite to, and are
purposefully integrated with other courses offered by each program; (b) focus on the application
of design skills in an authentic context; and (c) face challenges reconciling differences in
students’ needs and interests. Among the unique value of some similarities (discussed below),
learning about the similarities in each other’s approaches highlighted places where we could
profitably share resources to improve the practices in our own courses.
Integrated coursework. In all three cases, the introductory design course serves as a
prerequisite to, and is purposefully integrated with other courses offered by each program, and it
is through such integration that the key components of a systematic design process, including
analysis, design, development, and evaluation, are addressed. In general, each introductory
course provides students with an initial experience in instructional analysis and design. Ensuing
and concurrent courses utilize design documents and artifacts generated in the introductory
course as a foundation for further training in development and evaluation. The use of
assignments across courses was a valuable similarity to discover, since some of the challenges
we face in our teaching surrounded issues of courses integration. Discovering all three of us
followed an integrated course model allowed us to share ideas based on our own experience
about how our collaborators might address their challenges.
Focus on application in an authentic context. All three courses include design projects
that require students to apply systematic design skills in authentic contexts. This includes having
students engage with real clients or SMEs during at least some phases of the course projects. The
design projects also include students creating some kind of ID artifact that is expected to meet
PREPARING THE NEXT GENERATION 31
the approval of a client. Although the specific teaching approach is named and applied in
somewhat different manner across the three ID courses, as discussed later under key differences,
it is apparent that they all still focus on the application of skills, rather than only the acquisition
of knowledge, and real-time interactions with clients and SMEs are thought to be essential
components of students’ preparation and experience. Because our course activities were designed
in support of skills development in authentic context, discussion of our approaches to learning
stimulated our interest in adopting some of the resources developed by our collaborators.
Reconciling competing demands. In all three cases, the introductory design course is
taken by students from different disciplines with different needs and interests. As a result, we all
felt that we had to modify requirements and manage expectations so students can learn what will
be most valuable for them in the future. For example, many K-12 teachers and students in
professions such as nursing begin their design process with explicit national and/or state
standards. As a result, they require different analysis skills and knowledge than others who may
have to define their own learning and performance outcomes. Some students may see little
relevance in learning skills that are most applicable when designing interactive, technology-
based instruction, such as creating flowcharts or storyboards, when they may solely be working
in face-to-face learning environments. The value of discussing competing student demands was
twofold: first, we received moral support as well as useful validation that the struggles we face
are not unique to us as teachers or to our institutions. Second, we shared ideas about how we
could better situate learning activities in authentic challenges that would help students develop
ID skills, knowledge, and dispositions within real-world contexts, while also allowing them to
tailor those skills to the needs of the environments in which they would later work.
PREPARING THE NEXT GENERATION 32
Differences Across Cases
Our discussion also revealed a number of differences across cases, specifically in (a)
course delivery, (b) the design of course activities, and (c) instructional resources including
textbooks. Discussing these differences provided a different type of value to our collaboration
than did discussing similarities, namely, understanding each other’s approaches and points of
view provided us opportunities to reflect on the rationale that undergirded own practices, and, in
some cases, inspired us with ideas to experiment with in our own courses.
Differences in course delivery. Each introductory courses is delivered through different
modes. In one design course, like all other courses offered by the program at that university, is
offered 100% online to reach a greater number of candidates across the state and beyond. In
contrast, the course in Case 2 is delivered in conventional face-to-face fashion, meeting in-class
in a single, three-hour block once a week like all other graduate courses at that university. In the
third case, the design course is delivered in both totally online and hybrid fashion because a
significant number of students continue to express preferences from some face-to-face meetings,
and to enable foreign students, who are limited in their ability to take online courses due to
federal law, to take the course and earn their degree. As we discussed these differences, it
became apparent that comparing the different mode of course delivery was not a matter of
curiosity, but it meaningfully affected our individual course strategies. For example, the studio
model in Case 2 is greatly facilitated by having all students on-campus, where they can not only
meet together frequently, but also can serendipitously find themselves “bumping into each other”
as they enter or leave the studio, which facilitates their ability to share ideas with each other at
unexpected times and in unexpected ways. In contrast, the totally online and hybrid courses
necessitated further planning and integration of both synchronous and asynchronous
PREPARING THE NEXT GENERATION 33
telecommunication technologies, such as but not limited to webconferencing, online discussion
forums, and wikis, to facilitate teamwork and the interchange of ideas.
Differences in course design. Although in all three cases students engage in authentic
design projects, there is difference across institutions in the specific assignments and activities
with which students are tasked, and the instructors follow somewhat different learner-centered
approaches based on their educational philosophy and experiences.
In the first case, students are allowed to select and apply the ID model that they believe
best suits their needs, and, following a social constructivist paradigm, have to rigorously defend
their choices as a means to hone their decision-making skills. Students conduct a task analysis
with support from an SME, formulate objectives and assessments for a variety of conditions,
including online, blended and conventional face-to-face (F2F) learning environments, and
suggest motivational activities to facilitate learning during specified instructional events.
In the second case, the instructor also focuses on independent decision-making, applying
a studio approach that promotes students working on their own. Once students choose a client
and a project, most of class time from that point forward is dedicated to project work, including
generating multiple possibilities of instructional approaches and creating prototypes of ID
solutions, with the culminating assessment being a prototype of an online instructional unit. Few
lectures are offered by the instructor. Rather, the instructor and students from an advanced ID
course provide feedback, but ultimately provide little prescription on either the process students
should follow or form their product should take.
In the third case, the instructor facilitates guided experiential learning, following the
Dick, Carey, and Carey (2015) ID model (with notable enhancements) to meet the needs of local
industry who are familiar with and subscribe to such methods. Students work with a client and
PREPARING THE NEXT GENERATION 34
assigned SMEs throughout the entire term to complete goal, subordinate skills, learner and
context analyses; define objectives, assessments, and instructional strategy, generate flowcharts
and storyboards, and develop instructor guides based on guided learning experiences. During the
first two weeks, students form and norm teams, and select a service-learning project. Students
are then given direct instruction and practice specific design tasks as they work through authentic
design challenges offered by each service-learning project.
While recognizing that course strategies cannot easily be lifted from one situation and
inserted into another, understanding each other’s course design did provide ideas of how we
could modify our individual courses to take advantage of what other’s have learned about
effectively teaching ID. For example, during our discussions two of the authors began
brainstorming how they could require students to defend their choice of ID model, as found in
Case 1. The emphasis on service learning in Case 3 was also of interest to the other two authors,
both of whom also began brainstorming how to integrate this approach into their courses.
Differences in course resources. All three basic design courses utilize different
textbooks and resources, reflecting variations in the courses’ designs and instructional
approaches. In the first case, the instructor uses, The Essentials of Instructional Design
Connecting Fundamental Principles with Process and Practice by Brown and Green (2016),
along with screencasts, diagrams, sample (model) assignments, and various software for
generating visual aids. In the second case, the instructor uses both Design for How People Learn
(Dirksen, 2016), and An Architectural Approach to Instructional Design (Gibbons, 2013) to
address both practical and theoretical aspects of ID, along with articles and chapters from other
textbooks that address individual skills more completely or from a different perspective. In the
third case, the instructor uses specific chapters from the Dick, Carey, and Carey (2015) textbook,
PREPARING THE NEXT GENERATION 35
The Systematic Design of Instruction, and supplemental units on goal analysis, instructional
strategies, flowcharting and storyboarding, and the development of instructor guides with
animations, journal articles, and handouts generated or gathered over time. Discussing why and
how we used these different resources led to additional reflection on the part of each author
about our rationales for the instructional choices we make; this in turn led to reflection about
how we might be able to improve our own approaches through the insights we learned from our
collaborators.
Preparing the Next Generation
A model for informing future dialog. Our discussion of similarities and differences
across cases led us back to our research question about how cross-institution collaboration can
help ID educators better prepare the next generation of instructional designers. Throughout our
discussions we discovered we were each learning new strategies or activities that would be
beneficial to our own students that we plan to implement in our courses. Additionally, as we
explained, and sometimes defended, our individual approaches to each other, we also found
ourselves reflecting on our own practices and what we value as professors of ID. This led us to
be more thoughtful about why we engage in the activities we do, and how to justify them using
our knowledge of ID, learning and instructional theory.
We believe what we learned from our experiences will be valuable to readers who also
teach ID, and who are interested in improving their own practice through similar cycles of dialog
and reflection with their colleagues. So based on our experience we propose a model for how
faculty can collaborate across institutions as they collectively engage in the work of preparing
the next generation of instructional designers. We emphasize that this is not a new model for
teaching ID, but a model to facilitate collaboration between teachers of ID who are interested in
PREPARING THE NEXT GENERATION 36
learning from each other. We organize our model using Lindsey and Berger’s (2009) three
universal principles of experiential learning. Their work became a useful framework to describe
our collaboration as we came to recognize that our efforts were in actuality an instance of our
own experiential learning, since the discussion, cooperation and reflection in which we engaged
for this project is central to authentic forms of the course design experience. The principles
articulated by Lindsey and Berger are:
Framing the Experience – Experiential learning begins as one communicates the
instructional objectives, assessment criteria, expected behaviors, and social structure
(with peers, instructors, and the environment beyond the class) of the learning
experience.
Activating Experience – Learners engage in authentic experiences that: (a) facilitate
transfer; (b) allow for decisions that have authentic outcomes; (c) orient learners to how
and why the experience is relevant for learning; and (d) are at an optimal level difficulty
to challenge learners, but not so difficult that they do not have a reasonable expectation
for success.
Reflecting on Experience – Experiences must be analyzed for one to learn from them.
Reflection should involve learners answering the questions, “What happened?” “Why did
it happen?” “What did I learn?” and “How would I apply this knowledge to future
experiences?”
Using these principles, we derived an iterative model consisting of three cyclical phases,
with three steps within in phase depicted in Figure 1.
PREPARING THE NEXT GENERATION 37
FIGURE 1 GOES ABOUT HERE
Phase 1: Engage in initial collaboration to understand each other’s teaching context,
philosophy, strategy, and key resources.
Step 1: Agree upon purpose(s) and objectives for collaborating, a set of expected
behaviors of acceptable collaboration, and the social space in which collaboration
will take place.
Step 2: Each participant shares course descriptions, resources, and key trends that
may affect his or her teaching and learning.
Step 3: Both collectively and individually, reflect on shared information. As a
group, identify key elements of each other’s course design, delivery, assessment
strategies, teaching philosophies, and challenges.
Phase 2: Compare and contrast the similarities and differences between each other’s
approaches.
Step 1: Collectively recommit to the shared purposes and objectives of
collaborating (or update desired purposes/objectives if needed).
Step 2: Based on earlier discussions, identify, compare, and contrast similarities
and differences between each other’s approaches. Discuss challenges and
experiences, compare/contrast materials and approaches, trends to which
individuals or programs are responding, etc.
Step 3: Collectively and individually, reflect on similarities, differences, trends,
and challenges. Ask questions as: what lessons do these experiences teach? What
trends or challenges are most important to address? How can this information help
us better prepare the next generation of IDs?
PREPARING THE NEXT GENERATION 38
Phase 3: Integrate lessons learned into our individual teaching.
Step 1: As individuals, determine objectives for course improvement activities.
What should be improved in your course and why?
Step 2: As individuals, update and improve your course outcomes, key
assessments, activities, or materials. Base changes on previous discussions, with
continual help from collaborators.
Step 3: As individuals, reflect and gather evidence on your new course design.
How well is it achieving your course improvement objectives? What went
particularly well with process and why? What should be changed with process
and how?
As space does not permit a lengthy discussion of this model, we only summarize how it
illuminates in our own collaborative practices (readers interested in more details are encouraged
to review our discussion above in light of our proposed model). First, we agreed upon a purpose
for collaborating as we recognized that all three of us were facing similar challenges in preparing
IDs to work in more complex environments, and wanted to learn from each other about
addressing these challenges. Second, we shared course descriptions and resources as presented
in our cases above. Third, we reflected with each other through multiple, technology-mediated
conversations over a period of weeks, all of which led into cycles of comparing/contrasting our
individual approaches, as described above. Finally, we are each integrating changes into our
course practices using the ideas and even materials we shared with each other.
How might this model be used by other teachers of ID address the specific and
substantive issues they face? As one answer to this question, it became clear as we discussed the
differences between our approaches that some of the variance stemmed from how our programs
PREPARING THE NEXT GENERATION 39
viewed emerging trends in the areas of learning and instruction. We present three of the issues
we identified, that may be facing other institutions as well, as suggestions for how readers might
identify initial purposes by which they can begin cross-institutional collaboration efforts of their
own.
Our understanding of learning is evolving. Recent advances in cognitive neuroscience
point to the need for IDs to view and gain knowledge of learning in ways they have not done
previously (Critchfield & Twyman, 2014). Advances in neuroimaging technology and brain
research continue to change our understanding of how and why people learn, and the traditional
strategies which instructional designers have been trained to facilitate such learning (e.g., Hirumi
et al., 2017). Additionally, the environments in which learning occurs will become more
ubiquitous. The distinctions between face-to-face, online, and blended learning will continue to
blur as emerging technologies continue to facilitate how we access, manipulate, store and
disseminate information (Woo, Gosper, McNeill, Preston, Green, Phillips, 2008).
Our understanding of design as a field is evolving. Insights from traditional design
disciplines such as architecture are providing instructional designers a greater understanding of
how to address challenges using design as a mode of inquiry and not only as a process for
product development (Nelson & Stolterman, 2012). And as instructional designers solve
problems they will be expected to be more creative, more innovative, and more willing to
question the status quo (McDonald, 2016). One example of a design approach that facilitates this
type of questioning is the approach known as presumptive design, which encourages designers to
learn about environments in which they are working through the creation of prototypes that force
the design team (including sponsors and stakeholders) to confront what they do not know about a
situation. Through the experience of quick failure, designers can facilitate conversations about
PREPARING THE NEXT GENERATION 40
how to learn more about what they do not know, and how to compensate for constraints in their
environment (Frishberg & Lambdin, 2016).
Environments in which IDs work are evolving. Already people work for more
organizations than those in previous generations, and will often work in multiple industries over
the course of a career. Organizational structures continue to flatten (Meisenback & Jensen,
2017). Modern development processes, such as agile development (Dingsøyr & Moe, 2014),
continue to accelerate the pace of product creation. More decisions are being made through big
data (McAfee & Brynjolfsson, 2012). All of this means instructional designers will need to
demonstrate their value to the organization, be strong communicators, better consumers of
information, and able to make rapid, flexible decisions that are aligned with a broad range of
organizational needs.
Conclusion
In this paper we explored how cross-institution collaboration between teachers of ID can
help them develop insights that improve their work as educators of the next generation of
designers. Through reflection and discussion guided by the principles of action research and
experiential learning, we studied our own instance of collaboration, and developed a model for
how other ID educators can engage in similar collaboration themselves. This cyclical model of
engaging, comparing/contrasting, and integrating lessons learned offers a systematic approach
for collaborators to ask each other questions helpful for understanding the issues new
instructional designers are likely to face. Our model also provides educators tools for discovering
new approaches to address these issues that they can add to their own courses or programs.
Perhaps the most promising approaches to teaching ID are yet to be discovered.
Considering the dynamic environments in which designers of the future will work, ID educators
PREPARING THE NEXT GENERATION 41
will be expected to help their students have classroom experiences that closely align with the
new demands those novices will face. Our task of preparing IDs to be highly innovative problem
solvers, with the ability to navigate 21
st
century environments, requires an equal level of
innovation in our own teaching practices. The model of collaboration we propose will allow
those teaching ID to work together in discovering what those innovative approaches may be, and
how new approaches can be implemented for the benefits of students who will someday emerge
as leaders in the field.
PREPARING THE NEXT GENERATION 42
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Figure 1. A model for cross-institution faculty collaboration.